class_name = "CPlane"
object_name = "Spitfire Mk.IXe"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.12, 0.3
y= -0.15, 0.072
z= -0.1, 0.1
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.12, 0.25
y= -0.15, 0.2
z= -0.5, 0.5
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/SpitfireMkIXe/SpitfireMkIXe.mgm",true,true
VisualImage=1,"graphics/planes/SpitfireMkIXe/SpitfireMkIXe-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/SpitfireMkIXe_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/SpitfireMkIXe_Fragment.txt"

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=345	//IA_NOCLIP | IA_CLOSEVIEWARG | IA_NOMINPIXELS | IA_NOMINZ | IA_SCALEARG
//	IA_DEFAULT=0,
//	IA_NOCLIP=1,
//	IA_NOCLIP_ANIM=2,
//	IA_NOROTINTERPOLATION=4,
//	IA_NOMINZ=8,
//	IA_NOMINPIXELS=16,
//	IA_NOPOSINTERPOLATION=32,
//	IA_CLOSEVIEWARG=64,
//	IA_ALWAYSVISIBLE=128,
//	IA_SCALEARG=256,
//	ImageAttr=Attr1+Attr2+...+AttrN

CollisionBody="graphics/planes/SpitfireMkIXe/SpitfireMkIXe_Phys.col"
HitBody="graphics/planes/SpitfireMkIXe/SpitfireMkIXe.col"

SoundScript="LuaScripts/Sound/Planes/SpitfireMkIXe.cfg"
HidePeriodAfterExplosion = 3.0

DropsArg=100
HumidityArg=101

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "" //  () -   
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "" //  /  () -   
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "" //  /  () -   

CockpitArg = -2, 0000, 1, 00436, 0.5, "smooth_wrap",  0.2, "" //   
CockpitArg = -2, 0000, 3, 00437, 0.5, "smooth_wrap",  0.2, "" //   

CockpitArg = -2, 0010, 0, 00423, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0011, 1, 00430, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0012, 0, 00420, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0020, 0, 00701, 0.0, "smooth_clamp", 0.0, "" //   
CockpitArg = -2, 0020, 1, 00702, 0.0, "smooth_clamp", 0.0, "" //   
CockpitArg = -2, 0021, 3, 00700, 0.0, "smooth_clamp", 0.0, "" //    

CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.2, "" //  ( )
CockpitArg = -2, 0100, 1, 01111, 0.0, "smooth_clamp", 0.2, "" //      ( )
CockpitArg = -2, 0100, 3, 01110, 0.0, "smooth_clamp", 0.1, "" //    1- 
CockpitArg = -2, 0101, 0, 01106, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0102, 3, 01182, 0.0, "smooth_clamp", 0.2, "" //    

CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "" //  1-  
CockpitArg = -2, 0103, 2, 01160, 0.0, "smooth_clamp", 0.1, "" //     

CockpitArg = -2, 0104, 2, 01116, 0.0, "smooth_clamp", 0.2, "" //     /   
CockpitArg = -2, 0104, 3, 01117, 0.0, "smooth_clamp", 0.1, "" //     /    

CockpitArg = -2, 0106, 0, 01188, 0.0, "smooth_clamp", 0.1, "" //      1- 
CockpitArg = -2, 0106, 1, 01132, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_clamp", 0.1, "" // RPM 1-  (  RPM)
CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 0200, 3, 03128, 0.0, "smooth_clamp", 0.0, "" //       
CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0201, 3, 03152, 0.0, "smooth_clamp", 0.5, "" //   
CockpitArg = -2, 0202, 1, 03172, 0.0, "smooth_clamp", 0.5, "" //   

CockpitArg = -2, 0206, 0, 03120, 0.0, "smooth_clamp", 0.0, "" //      

CockpitArg = -2, 0350, 0, 02501, 0.0, "smooth_clamp", 0.5, "" // 
CockpitArg = -2, 0353, 0, 02410, 0.0, "smooth_clamp", 0.2, "" //  

CockpitArg = -2, 0452, 0, 04314, 0.0, "smooth_clamp", 0.1, "" // 

CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap",  0.1, "" //  -  
CockpitArg = -2, 0400, 3, 08514, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 2, 08515, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0399, 0, 08518, 0.0, "smooth_wrap",  0.2, "" //  -  /
CockpitArg = -2, 0399, 1, 08520, 0.0, "smooth_wrap",  0.2, "" //  - 

CockpitArg = -2, 1400, 1, 08551, 0.0, "smooth_wrap",  0.1, "" //   (" "  )
CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 1405, 1, 08571, 0.0, "smooth_wrap",  0.1, "" //  
CockpitArg = -2, 0403, 1, 08572, 0.0, "smooth_wrap",  0.1, "" //  

CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.2, "" //    -   
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap", 0.2, ""  //    -   (  )
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap", 0.1, ""  //    -   ()
CockpitArg = -2, 1403, 1, 08255, 0.0, "smooth_wrap", 0.1, ""  //    -   ( )

CockpitArg = -2, 1402, 1, 08232, 0.5, "smooth_clamp", 0.1, "" // 

CockpitArg = -2, 1401, 0, 08011, 0.5, "smooth_clamp", 0.1, "" //    ()
CockpitArg = -2, 1401, 1, 08012, 0.5, "smooth_wrap",  0.1, "" //    ()

CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "" //   () 

CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.0, "" //   
CockpitArg = -2, 0430, 2, 04510, 0.0, "smooth_clamp", 0.0, "" // 

CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "" //   ( )   
CockpitArg = -2, 0431, 2, 04320, 0.0, "smooth_clamp", 0.1, "" //      ()

CockpitArg = -2, 0435, 0, 04329, 0.0, "smooth_clamp", 0.1, "" //       -   . 4350   P-39
CockpitArg = -2, 0435, 1, 04330, 0.0, "smooth_clamp", 0.1, "" //       -   . 4351   P-39

CockpitArg = -2, 0601, 0, 09102, 0.0, "smooth_clamp", 0.0, "" //  
CockpitArg = -2, 0601, 1, 09103, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0602, 0, 09104, 0.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0602, 1, 09105, 0.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0602, 2, 09106, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0602, 3, 09107, 0.0, "smooth_clamp", 0.1, "" //      
CockpitArg = -2, 1603, 0, 09110, 0.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 1603, 1, 09111, 0.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0603, 0, 09112, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0603, 1, 09122, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0105, 0, 01115, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0450, 0, 04301, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0452, 1, 00209, 0.0, "smooth_clamp", 0.1, "" //      
CockpitArg = -2, 0552, 0, 04313, 0.0, "smooth_clamp", 0.1, "" //  "" ( )
CockpitArg = -2, 0600, 0, 09100, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0640, 0, 09006, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 0850, 0, 07000, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0851, 0, 07004, 0.0, "smooth_clamp", 0.1, "" //  / 
CockpitArg = -2, 0860, 0, 07050, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0434, 2, 06011, 0.0, "smooth_clamp", 0.2, "" //    ("  ")
CockpitArg = -2, 0434, 3, 06012, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0450, 3, 04312, 0.0, "smooth_clamp", 0.1, "" //      
CockpitArg = -2, 0451, 3, 07200, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0462, 2, 05721, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0462, 3, 05722, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0463, 2, 05702, 0.0, "smooth_clamp", 0.1, "" //  ()  

CockpitArg = -2, 0454, 2, 09002, 0.0, "smooth_clamp", 0.2, "" //   

[attach=0]
	position= -1.5, -0.07, 0
	object = "LuaScripts/WorldObjects/Bots/BotPilot_Spit9.txt"
[end]

[attach=1]
	position= -1.13, 0.91, -0.85
	rotation= 85, 20, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=2]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\SpitfireMkIXe.txt"

BannerAttachID=-1
CustomPhotoArg=55

EnterPoint= -1.38, -0.05, 1 // TODO

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.8

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_Spitfire_Mk_IXe"

InitialSpeedInAir = 320.0   //,      , 200...700 /

Gun_Coord0= 2.200, 0.410, -0.259 // TODO
Gun_Coord1= 3.125,  0.082,  0.0
Deviation0= 3, 2, 0.9, 0.02, 0.1
Deviation1= 3, 2, 0.9, 0.02, 0.1
ParallaxDistance = 600.0

MinCartridgeCaseTime = 0.05 //       

BushCoord0= 0.269,-0.579,-0.139  //   
BushCoord1= 0.269,-0.595,-0.101  //    
BushSpeed0= 0, -1, 0
BushSpeed1= 0, -1, 0

FTCoord=0.17,0.055,0  // TODO
PPCoord=-0.112,0.083,0

FlarePos= -1.13, 0.91, -0.85
FlareDir= 0.082, 0.34, -0.936
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

GunsightPosition = -0.913, 0.626, 0.0

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	//    ()
		AttachToPart = "EngCowl_Ctl_0"
		Position = 1.268, 0.065, 0.000
		Mass = 3.0
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   
		AttachToPart = "EngCowl_Ctl_0"
		Position = 1.744, -0.336, 0.000
		Mass = 30.686
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   
		AttachToPart = "EngCowl_Ctl_0"
		Position = 1.268, 0.065, 0.000
		Mass = 3.616
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   
		AttachToPart = "WingL_pod_0"
		Position = -0.661, -0.682, -1.101
		Mass = 8.384
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   
		AttachToPart = "EngCowl_Ctl_0"
		Position = 1.268, 0.065, 0.000
		Mass = 24.653
		CxaS = 0.0
	[end]

	[AdditionalElement]	//    
		AttachToPart = "EngCowl_Ctl_0"
		Position = 2.081, 0.342, 0.000
		Mass = 19.843
		CxaS = 0.0
	[end]

	[AdditionalElement]	//    
		AttachToPart = "WingL_pod_0"
		Position = -0.661, -0.711, -0.795
		Mass = 10.752
		CxaS = 0.0
	[end]

	[AdditionalElement]	//    
		AttachToPart = "WingR_pod_0"
		Position = -0.661, -0.689, 1.026
		Mass = 10.752
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   
		AttachToPart = "EngCowl_Ctl_0"
		Position = 0.341, -0.180, 0.001
		Mass = 6.138
		CxaS = 0.0
	[end]

	[AdditionalElement]	//    
		AttachToPart = "WingR_pod_0"
		Position = -0.662, -0.719, 0.72
		Mass = 9.312
		CxaS = 0.0
	[end]

	[AdditionalElement]	//  
		AttachToPart = "Fuse_Ctl_7"
		Position = -5.565, 0.175, 0.0
		Mass = 18.0
		CxaS = 0.0
	[end]

	//[AdditionalElement]	//  
	//	AttachToPart = "WingL_Out_0"
	//	Position = -0.147, -0.116, -5.136
	//	Mass = 1.766
	//	CxaS = 0.0
	//[end]

	//[AdditionalElement]	//  
	//	AttachToPart = "WingR_Out_0"
	//	Position = -0.147, -0.116, 5.136
	//	Mass = 1.766
	//	CxaS = 0.0
	//[end]

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "WingL_Mid_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.213, -0.430, -2.045	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 34.473	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.035, 4.976, 4.992, 0.0, 0.0, 0.0
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.777, -0.431, -2.046 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.019100955, 0.03820191	//   Browning M2.50   P-40:     8  =2000 (=0.667..).      ,      .
		AmmunitionAttachToPart = "WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.022, -0.342, -2.541 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition =  -0.158, -0.555, -2.042
		CartridgeCasesEjectionSpeed = 0, -2, 0       
		AfterServiceOperationDelay = 0.3                                                    // TODO
		ReArmTime = 60 //  
		FireButtonArgIdx = 9000                                                             
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 1 //Light Arg 60230
		DrawAnimationArgIdx = 0, 9070	//      // TODO      
		GunSoundsIdx = 1                                                                    // TODO
		ShotSoundType = 0                                                                   // TODO                                                              
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "WingR_Mid_0"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.213, -0.430, 2.045	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 34.473	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.035, 4.976, 4.992, 0.0, 0.0, 0.0
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.777, -0.431, 2.046 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.019100955, 0.03820191	//   Browning M2.50   P-40:     8  =2000 (=0.667..).      ,      .
		AmmunitionAttachToPart = "WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.022, -0.342, 2.541 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition =  -0.158, -0.555, 2.042
		CartridgeCasesEjectionSpeed = 0, -2, 0       
		AfterServiceOperationDelay = 0.3                                                    // TODO
		ReArmTime = 60 //  
		FireButtonArgIdx = 9000                                                             
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 2 //Light Arg 60240
		DrawAnimationArgIdx = 0, 9070	//      // TODO      
		GunSoundsIdx = 1                                                                    // TODO
		ShotSoundType = 0                                                                   // TODO                                                              
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Hispano_MKII.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "WingL_Mid_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.061, -0.387, -2.306	//           -      
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 68.466	//        -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 14.902, 39.136, 24.792, -0.548, 0.438, -1.394 //      
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 1.302, -0.412, -2.231 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.029796, 0.06286956	//      ,       -7 25.98  50.         2.11 .
		AmmunitionAttachToPart = "WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.417, -0.342, -2.541 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.490, -0.524, -2.241
		CartridgeCasesEjectionSpeed = 0, -2, 0        
		AfterServiceOperationDelay = 0.3                                                    // TODO
		ReArmTime = 60 //  
		FireButtonArgIdx = 9001                                                             
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 1 //Light Arg 60230
		GunSoundsIdx = 2                                                                    // TODO
		ShotSoundType = 1                                                                   // TODO    
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Hispano_MKII.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "WingR_Mid_0"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.061, -0.387, 2.306	//           -      
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 68.466	//        -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 14.902, 39.136, 24.792, -0.548, -0.438, 1.394 //      
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 1.302, -0.412, 2.231 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.029796, 0.06286956	//      ,       -7 25.98  50.         2.11 .
		AmmunitionAttachToPart = "WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.417, -0.342, 2.541 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.490, -0.524, 2.241
		CartridgeCasesEjectionSpeed = 0, -2, 0        
		AfterServiceOperationDelay = 0.3                                                    // TODO
		ReArmTime = 60 //  
		FireButtonArgIdx = 9001                                                             
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 2 //Light Arg 60240
		GunSoundsIdx = 3                                                                    // TODO
		ShotSoundType = 1                                                                   // TODO    
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]
[end]

[WeaponMode=1]
	WMname="SpitfireMkIXe_500x1"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=2]
	WMname="SpitfireMkIXe_250x2"
	WMgroup="2"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=3]
	WMname="SpitfireMkIXe_RP3x2"
	WMgroup="2"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=4]
	WMname="SpitfireMkIXe_GyroGunsight"
	WMgroup="3"
	PlaneModArg=19003
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]
		AttachToPart = "EngCowl_Ctl_0"
		Position = 0.0, 0.0, 0.0
		Mass = 5.2
		CxaS = 0.0
	[end]
[end]

[WeaponMode=5]
	WMname="SpitfireMkIXe_Mirror"
	WMgroup="4"
	PlaneModArg=19002
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	// 
		AttachToPart = "EngCowl_Ctl_0"
		Position = -1.097, 0.85, 0.0
		Mass = 1.0
		CxaS = 0.003
	[end]
[end]

[WeaponMode=6]
	WMname="SpitfireMkIXe_Wingtips"
	WMgroup="5"
	PlaneModArg=19001
	TurretID=-1
	TurretDefault=""
	TurretMod=""

 	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "WingL_Mid_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.213, -0.430, -2.045	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 34.473	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.035, 4.976, 4.992, 0.0, 0.0, 0.0
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.777, -0.431, -2.046 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.019100955, 0.03820191	//   Browning M2.50   P-40:     8  =2000 (=0.667..).      ,      .
		AmmunitionAttachToPart = "WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.022, -0.342, -2.541 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition =  -0.158, -0.555, -2.042
		CartridgeCasesEjectionSpeed = 0, -2, 0       
		AfterServiceOperationDelay = 0.3                                                    // TODO
		ReArmTime = 60 //  
		FireButtonArgIdx = 9000                                                             
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 1 //Light Arg 60230
		DrawAnimationArgIdx = 0, 9070	//      // TODO      
		GunSoundsIdx = 1                                                                    // TODO
		ShotSoundType = 0                                                                   // TODO                                                              
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]

 	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "WingR_Mid_0"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.213, -0.430, 2.045	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 34.473	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.035, 4.976, 4.992, 0.0, 0.0, 0.0
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.777, -0.431, 2.046 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.019100955, 0.03820191	//   Browning M2.50   P-40:     8  =2000 (=0.667..).      ,      .
		AmmunitionAttachToPart = "WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.022, -0.342, 2.541 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition =  -0.158, -0.555, 2.042
		CartridgeCasesEjectionSpeed = 0, -2, 0       
		AfterServiceOperationDelay = 0.3                                                    // TODO
		ReArmTime = 60 //  
		FireButtonArgIdx = 9000                                                             
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 2 //Light Arg 60240
		DrawAnimationArgIdx = 0, 9070	//      // TODO      
		GunSoundsIdx = 1                                                                    // TODO
		ShotSoundType = 0                                                                   // TODO                                                              
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Hispano_MKII.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "WingL_Mid_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.059, -0.394, -2.231	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 66.700	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.197, 24.437, 24.529, -0.506, 0.0, 0.0
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 1.302, -0.412, -2.231 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.029796, 0.06286956	//      ,       -7 25.98  50.         2.11 .
		AmmunitionAttachToPart = "WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.417, -0.342, -2.541 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.490, -0.524, -2.241
		CartridgeCasesEjectionSpeed = 0, -2, 0        
		AfterServiceOperationDelay = 0.3                                                    // TODO
		ReArmTime = 60 //  
		FireButtonArgIdx = 9001                                                             
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 1 //Light Arg 60230
		GunSoundsIdx = 2                                                                    // TODO
		ShotSoundType = 1                                                                   // TODO    
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Hispano_MKII.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "WingR_Mid_0"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.059, -0.394, 2.231	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 66.700	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.197, 24.437, 24.529, -0.506, 0.0, 0.0
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 1.302, -0.412, 2.231 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.029796, 0.06286956	//      ,       -7 25.98  50.         2.11 .
		AmmunitionAttachToPart = "WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.417, -0.342, 2.541 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.490, -0.524, 2.241
		CartridgeCasesEjectionSpeed = 0, -2, 0        
		AfterServiceOperationDelay = 0.3                                                    // TODO
		ReArmTime = 60 //  
		FireButtonArgIdx = 9001                                                             
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 2 //Light Arg 60240
		GunSoundsIdx = 3                                                                    // TODO
		ShotSoundType = 1                                                                   // TODO    
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]
[end]

[WeaponMode=7]
	WMname="SpitfireMkIXe_Merlin70"
	WMgroup="6"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=8]
	WMname="SpitfireMkIXe_150GradeFuel"
	WMgroup="6"
	PlaneModArg=19008
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

//   

AmmunitionArg=12900

[Ammunition=0]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-240"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=-1
	PrimaryAimingGun=2
[end]

[Ammunition=1]
	WeaponModes=1,-2,-3
	AnimationVal=0.55
	name="0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-240 + GPB500-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=2]
	WeaponModes=2,-1,-3
	AnimationVal=0.65
	name="0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-240 + GPB250-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=3]
	WeaponModes=12,-3
	AnimationVal=0.75
	name="0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-240 + GPB500-1 + GPB250-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=4]
	WeaponModes=3,-1,-2
	AnimationVal=0.85
	name="0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-240 + RP3HE-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=5]
	WeaponModes=3,-1,-2
	AnimationVal=0.85
	name="0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-240 + RP3AP-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=6]
	WeaponModes=13,-2
	AnimationVal=1.0
	name="0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-240 + GPB500-1 + RP3HE-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=7]
	WeaponModes=13,-2
	AnimationVal=1.0
	name="0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-240 + GPB500-1 + RP3AP-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb2=6, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=8]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1    
	Bomb0=-1
	PrimaryAimingGun=1
[end]

[Ammunition=9]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=7, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]

[Ammunition=10]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=11]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=10, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=12]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=11, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=12, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=13]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=13, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=14]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=14, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=15, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=15]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=16]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=17, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=18, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=17]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=19, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=18]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=20, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=21, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=19]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=22, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=20]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=23, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=24, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]	// 250   12.799
	ExpendableMass = 35.153
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=250
	RoundsInMagazine=250
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  8-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=1]	// 60   60 -   20110 (  Hispano Mk.II)
	ExpendableMass = 30.617
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=120
	RoundsInMagazine=120
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_AP.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_AP.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

//   GPB500

[attach=20]
	position= -0.120, -1.066, 0.0
	convex = "EngCowl_Ctl_0"
[end]

//   GPB250

[attach=21]
	position= 0.034,-0.801, -2.200
	convex = "WingL_Mid_0"
	rotation= -8.0, 0, 0.0
[end]
[attach=22]
	position= 0.034,-0.801, 2.200
	convex = "WingR_Mid_0"
	rotation= 8.0, 0, 0.0
[end]

//   RP3

[attach=23]
	position= 0.002,-0.793, -2.192
	convex = "WingL_Mid_0"
	rotation= -8.0, 0, 1.067
[end]
[attach=24]
	position= 0.002,-0.793, 2.192
	convex = "WingR_Mid_0"
	rotation= 8.0, 0, 1.067
[end]

//   

[attach=25]
	position= -5.406, 0.119, 0.165
	convex = "Fuse_Ctl_7"
	rotation= 90, 6.5, 0.0
[end]
[attach=26]
	position= -0.285, -0.195, -4.745
	convex = "WingL_Out_0"
	rotation= -7.5, 0, -1.0
[end]
[attach=27]
	position= -0.285, -0.195, 4.745
	convex = "WingR_Out_0"
	rotation= 7.5, 0, -1.0
[end]

//   GPB500

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.120, -1.066, 0.0
	Convex = "EngCowl_Ctl_0"
	BombHolderMass = 10.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 1
[end]

//   GPB250

[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.034,-0.801, -2.200
	Convex = "WingL_Mid_0"
	BombHolderMass = 10.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.034,-0.801, 2.200
	Convex = "WingR_Mid_0"
	BombHolderMass = 10.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//   RP3

[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.002,-0.793, -2.192
	Convex = "WingL_Mid_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=4]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.002,-0.793, 2.192
	Convex = "WingR_Mid_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=5]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.002,-0.793, -2.192
	Convex = "WingL_Mid_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=6]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.002,-0.793, 2.192
	Convex = "WingR_Mid_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]

//  

[BombHolder=7]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.406, 0.119, 0.165
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=8]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.285, -0.195, -4.745
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=9]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.285, -0.195, 4.745
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=10]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.406, 0.119, 0.165
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=11]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.285, -0.195, -4.745
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=12]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.285, -0.195, 4.745
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=13]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.406, 0.119, 0.165
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=14]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.285, -0.195, -4.745
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=15]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.285, -0.195, 4.745
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=16]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.406, 0.119, 0.165
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=17]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.285, -0.195, -4.745
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=18]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.285, -0.195, 4.745
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=19]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.406, 0.119, 0.165
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=20]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.285, -0.195, -4.745
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=21]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.285, -0.195, 4.745
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=22]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.406, 0.119, 0.165
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=23]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.285, -0.195, -4.745
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=24]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.285, -0.195, 4.745
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=6.8

[Entrance]
	EntrancePos= -1.5, -0.07, 0
	EntranceRot= 0,0,0
	JumpDir=0,1,-4
[end]
[Entrance]
	EntrancePos= -1.5, -0.07, 0
	EntranceRot= 0,0,0
	JumpDir=2,6,1
	SelectorDir=0,2,0	//        2/
[end]

//     // TODO
SectorLimits  = -180.0, -174.0,  +2.0, +90.0
SectorLimits  = -174.0, -165.0,  -8.0, +90.0
SectorLimits  = -165.0, -150.0, -20.0, +90.0
SectorLimits  = -150.0, -100.0, -38.0, +90.0
SectorLimits  = -100.0,  -85.0, -20.0, +90.0
SectorLimits  =  -85.0,  -68.0,  -7.5, +90.0
SectorLimits  =  -68.0,  -55.0, -12.0, +90.0
SectorLimits  =  -55.0,  -35.0, -20.0, +90.0
SectorLimits  =  -35.0,  -23.0, -25.0, +90.0
SectorLimits  =  -23.0,  -10.0, -18.0, +90.0
SectorLimits =  -10.0,  +10.0,  -4.0, +90.0
SectorLimits =  +10.0,  +23.0, -18.0, +90.0
SectorLimits =  +23.0,  +35.0, -25.0, +90.0
SectorLimits =  +35.0,  +55.0, -20.0, +90.0
SectorLimits =  +55.0,  +68.0, -12.0, +90.0
SectorLimits =  +68.0,  +85.0,  -7.5, +90.0
SectorLimits =  +85.0, +100.0, -20.0, +90.0
SectorLimits = +100.0, +150.0, -38.0, +90.0
SectorLimits = +150.0, +165.0, -20.0, +90.0
SectorLimits = +165.0, +174.0,  -8.0, +90.0
SectorLimits = +174.0, +180.0,  +2.0, +90.0

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=8
	ArmorBack=7
	ArmorTop=0
	ArmorBottom=6
	ArmorRight=0
	ArmorLeft=0
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=8
	ArmorBack=7
	ArmorTop=0
	ArmorBottom=6
	ArmorRight=0
	ArmorLeft=0
[end]

[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 5.0
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]	// +5mm for all sides as engine-hull metall
		AngleBackFrontAxis = 25.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 10.0
		FrontArmor = 5.0
		BottomArmor = 5.0
		TopArmor = 5.0
		LeftArmor = 5.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ftank01"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 25.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 0.0
		FrontArmor = 5.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ftank02"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 25.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 0.0
		FrontArmor = 5.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

//AIRPLANE DAMAGE

energyloss="",true,0.7,1000 //     , true -       -,       ,        

//Engine Goup

energyloss="~eng01",true,5.0,20000 //  

energyloss="Eng0_Blade0",true,2.5,1000 // 0
energyloss="Eng0_Blade1",true,2.5,1000 // 1
energyloss="Eng0_Blade2",true,2.5,1000 // 2
energyloss="Eng0_Blade3",true,2.5,1000 // 3

energyloss="~ftank01",true,0.7,10000 //  
energyloss="~ftank02",true,0.7,10000 //  

energyloss="~wtank01",true,0.7,10000 //  
energyloss="~otank01",true,0.7,20000 // 

energyloss="~wcooler01",true,0.7,10000 // .  1
energyloss="~wcooler02",true,0.7,10000 // .  2
energyloss="~ocooler01",true,0.7,10000 // . 
energyloss="~~intercooler01",true,0.7,10000 // .  

//Armor

energyloss="~armor01",false,7.0,1 // 
energyloss="~armor02",false,6.0,1 // 
energyloss="~armor03",false,6.0,1 //  
energyloss="~armor04",false,6.0,1 //  
energyloss="~armor05",false,8.0,1 //  -  8
energyloss="~armor06",false,6.0,1 //    
energyloss="~armor07",false,6.0,1 //    
energyloss="~armor08",false,6.0,1 //     
energyloss="~armor09",false,6.0,1 //     

//Undercarriage Group

energyloss="WheelL_0",true,4.0,1 // 
energyloss="GearL_1",true,4.0,1  //  
energyloss="GearL_0",true,4.0,1  // 

energyloss="WheelR_0",true,4.0,1 // 
energyloss="GearR_1",true,4.0,1  //  
energyloss="GearR_0",true,4.0,1  // 

energyloss="WheelC_0",true,4.0,1 // 
energyloss="GearC_0",true,4.0,1  //   
energyloss="GearC_1",true,4.0,1  //   

//Armament Group

energyloss="~gun01_ammo",true,0.7,20000 // Hispano Mk.II
energyloss="~gun02_ammo",true,0.7,20000 // Browning M2 .50
energyloss="~gun03_ammo",true,0.7,20000 // Browning M2 .50
energyloss="~gun04_ammo",true,0.7,20000 // Hispano Mk.II
energyloss="~gun01",true,4.0,1 // Hispano Mk.II
energyloss="~gun02",true,4.0,1 // Browning M2 .50
energyloss="~gun03",true,4.0,1 // Browning M2 .50
energyloss="~gun04",true,4.0,1 // Hispano Mk.II


SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 30 // seconds
RepairTime = 300 // seconds


/////   

min_CAS=165
max_CAS=720

DangerAoA = 14.0                            // -   
CriticalAoA = 18.0							//   
Maxny = 9.0									// - 
DangerV = 725.0								//    
MaxGearV = 245.0							// -     
MaxFlapV = 245.0							// -     
TakeOffV = 195.0							//   
ClimbV = 160.0								//      (  !)
DescendV = 105.0							    //     (  !)
minV = 170.0								// -  
minVDeltaFlaps = 10.0						//    ,   
IsTakeOffFlaps = false						//     
IsLeftPedal = false							//     (true - , false - )
OilMaxTemperature = 105.0					// -    
WaterMaxTemperature = 135.0					// -    
//CylinderHeadMaxTemperature = 230.0		// -     